This map IS possible, I have personally capped it. You know when you have "capped" (Means captured, or Completed) this BT when you capture the base at the end. This map is just a CONCEPT, so don't expect any fancy lighting, texturing, or extremely detailed geometry. NOTE: A few things don't apply to my Bunny Track, as the Cube 2 engine doesn't support certain features that UT does (EX: dodging). Obstacles range in difficulty, as do the Bunny Track maps themselves. Surviving obstacles sometimes requires problem solving others involve precise aim combined with quickness and direction. Typically, maps feature a series of creative obstacles that test the player’s dexterity, skill, and thought process. Content should be thoroughly worked on before submission, and a node will be unpublished if something remains seriously wrong with it for a long period of time. The site maintains a strict policy of only having content that is of value to the public in some way. "BunnyTrack - These maps start with CTF-BT- or BT-, a movement game where you must jump on blocks, shoot targets, dodge up ramps, dodge crushers, press switches, etc., if you fail once you usually fall in lava/slime and go back to the start, you must get to the end and capture the flags. This content does not meet Quadropolis quality assurance standards. What this is is a Bunny Track for Sauerbraten. Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright).This is a small map that I made as a concept. New users to Quadropolis please read our user's guide, some of the more seasoned users still need to know about our packaging guide and. You can see the community's recent activity on the right side of your screen, and some of the featured content and news items below. You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Welcome to Quadropolis, your source and destination for Cube Engine content. * If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files. Contributing content to the original game is most welcome, and the most productive way of working with the community. * You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). This means that you have roughly 3 options: If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred. eihrul has this to say on the Cube Forums: 30 new maps, Inky and Captain Cannon player models, hold and efficiency game modes, vslots for editing texture properties in-game, alpha material for making transparent geometry, multi-threaded calclight. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers. The Cube 2 Sauerbraten team have just released their latest version, dubbed 'Justice Edition'. You may re-compress using different archival formats suitable for your OS (i.e. The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the ).
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